FWindowSDL¶
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namespace
marengine -
class
FWindowSDL: public FWindow¶ Subclassed by FWindowSDLImGui
Public Functions
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bool
open(uint32_t width, uint32_t height, const char *name) final¶
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void
close() final¶ Closes current window instance. Remember, it does not terminate library, closes window!
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bool
initializeLibrary() final¶ Initializes implementation library of window instance. It is called during MAREngine’s startup.
- Return
True if window’s library initialized correctly, false otherwise
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bool
isGoingToClose() final¶ Checks if window is going to close after that frame and returns the result.
- Return
True, if window is going to close, false otherwise
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void
setVerticalSync(int32_t vsSetValue) final¶
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void
swapBuffers() final¶ Swaps buffers and polls event.
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bool
isKeyPressed(int32_t key) const final¶
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bool
isMousePressed(int32_t key) const final¶
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bool
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class
FWindowSDLImGui: public FWindowSDL¶ Public Functions
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void
initEditorGuiLibrary() final¶ Initializes GUI Editor Library with window instance, so that it can be used correctly. It is called during editor gui initialization.
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void
beginNewFrameEditorGuiLibrary() final¶ Begins new frame at editor GUI library. Sometimes these methods need to have access to window instance, so that it should be implemented there. Called during every new frame.
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void
terminateEditorGuiLibrary() final¶ Terminates EditorGUI library, so that window afterwards can be closed correctly.
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void
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class