FSceneManagerEditor¶
-
namespace
marengine -
class
FSceneManagerEditor¶ - #include “Core/ecs/SceneManagerEditor.h”
Scene Manager for Editor mode. With this manager you manage Editor / Game camera display, Editor / Play mode on Viewport.
Public Functions
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void
initialize(Scene *pScene, FBatchManager *pBatchManager, FMeshManager *pMeshManager, FMaterialManager *pMaterialManager)¶ Initializes whole scene, pushes every entity for batching and afterwards calls draw ready state.
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void
updateSceneAtMeshManager()¶
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void
updateSceneAtMaterialManager()¶
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void
update()¶ Updates Scene in SceneManager’s state. During EditorMode there is no need to update the scene, everything should operate on events. During PlayMode we need to call update PythonScripts and then update buffers every time.
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void
close()¶ Closes SceneManager.
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void
setEditorMode()¶ Sets Editor Mode (for update state)
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bool
isEditorMode() const¶ Returns value of m_EditorMode variable.
- Return
Returns true, if scene is in editor mode
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bool
isPlayMode() const¶ Returns value of !m_EditorMode variable.
- Return
Returns true, if scene is in play mode
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bool
isPauseMode() const¶ Returns value of m_PauseMode variable.
- Return
Returns true, if scene is in pause mode
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void
setPlayMode()¶ Sets Play mode.
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void
setExitPlayMode()¶ Set exit play mode state.
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void
setPauseMode()¶ Set Pause mode.
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void
setExitPauseMode()¶ Set exit pause mode state.
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void
useEditorCamera()¶ Use Editor Camera to watch scene at viewport.
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void
useGameCamera()¶ Use Game Camera to watch scene at viewport.
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bool
usingEditorCamera() const¶ Returns value of m_EditorCamera variable.
- Return
Returns true, if using editor camera to watch scene at viewport
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bool
usingGameCamera() const¶ Returns value of !m_EditorCamera variable.
- Return
Returns true, if using game camera to watch scene at viewport
Private Functions
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void
initPlayMode()¶
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void
updatePlayMode()¶
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void
updatePauseMode()¶
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void
exitPlayMode()¶
Private Members
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FBatchManager *
m_pBatchManager= {nullptr}¶
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FMeshManager *
m_pMeshManager= {nullptr}¶
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FMaterialManager *
m_pMaterialManager= {nullptr}¶
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bool
m_EditorCamera= {true}¶
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bool
m_EditorMode= {true}¶
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bool
m_PauseMode= {false}¶
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void
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class