FShaderInputVariableInfo¶
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namespace
marengine -
struct
FShaderInputDescription¶ Public Members
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std::vector<FShaderInputVariableInfo>
inputVariables¶
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EBufferType
bufferType= {EBufferType::NONE}¶
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EShaderStage
shaderStage= {EShaderStage::NONE}¶
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uint32
binding= {0}¶
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std::vector<FShaderInputVariableInfo>
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struct
FShaderInputVariableInfo¶ Public Functions
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uint32
typeSize() const¶
Public Members
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EInputType
inputType= {EInputType::NONE}¶
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const char *
name= {nullptr}¶
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uint32
offset= {0}¶
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uint32
memoryUsed= {0}¶
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uint32
count= {0}¶
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uint32
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class
IShaders: public FRenderResource¶ Subclassed by FShaders
Public Functions
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void
passVertex(const char *vertexShader) = 0¶
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void
passTessEval(const char *tesselationEvalShader) = 0¶
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void
passTessControl(const char *tesselationControlShader) = 0¶
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void
passGeometry(const char *geometryShader) = 0¶
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void
passCompute(const char *computeShader) = 0¶
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void
passFragment(const char *fragmentShader) = 0¶
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uint32
getID() const = 0¶
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void
compile() = 0¶
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void
close() = 0¶
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void
bind() = 0¶
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void
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class
IShadersFactory: public FRenderResourceFactory¶ Subclassed by FShadersFactory
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class
IShadersStorage: public IRenderResourceStorage¶ Subclassed by FShadersStorage
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struct