FPointLight¶
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namespace
marengine -
struct
FPointLight¶ Public Members
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maths::vec4
position= {0.f, 0.f, 0.f, 1.f}¶
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maths::vec4
ambient= {0.5f, 0.5f, 0.5f, 1.f}¶
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maths::vec4
diffuse= {0.9f, 0.9f, 0.9f, 1.f}¶
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maths::vec4
specular= {0.5f, 0.5f, 0.5f, 1.f}¶
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float
constant= {1.0f}¶
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float
linear= {0.045f}¶
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float
quadratic= {0.0075f}¶
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float
shininess= {64.0f}¶
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maths::vec4
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struct