FVertexBufferOpenGL¶
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namespace
marengine -
class
FBufferFactoryOpenGL: public FBufferFactory¶ Public Functions
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FShaderBuffer *
emplaceSSBO() final¶
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FShaderBuffer *
emplaceUBO() final¶
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FVertexBuffer *
emplaceVBO() final¶
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FIndexBuffer *
emplaceIBO() final¶
Private Members
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FBufferStorageOpenGL
m_storage¶
Friends
- friend class FRenderContextOpenGL
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FShaderBuffer *
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class
FBufferStorageOpenGL: public FBufferStorage¶ Public Functions
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uint32
getCountSSBO() const final¶
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uint32
getCountUBO() const final¶
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uint32
getCountVBO() const final¶
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uint32
getCountIBO() const final¶
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FShaderBuffer *
getSSBO(int32 index) const final¶
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FShaderBuffer *
getUBO(int32 index) const final¶
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FVertexBuffer *
getVBO(int32 index) const final¶
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FIndexBuffer *
getIBO(int32 index) const final¶
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void
reset() final¶
Private Members
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std::vector<FShaderStorageBufferOpenGL>
m_ssbos¶
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std::vector<FUniformBufferOpenGL>
m_ubos¶
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std::vector<FVertexBufferOpenGL>
m_vbos¶
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std::vector<FIndexBufferOpenGL>
m_ibos¶
Friends
- friend class FBufferFactoryOpenGL
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uint32
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class
FIndexBufferOpenGL: public FIndexBuffer¶ Public Functions
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void
create(int64 memoryToAllocate) final¶
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void
free() final¶
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void
destroy() final¶
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void
bind() const final¶
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void
update(const FIndicesArray &indices) const final¶
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void
update(const float *data, uint32 offset, uint32 sizeOfData) const final¶
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void
update(const int32 *data, uint32 offset, uint32 sizeOfData) const final¶
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void
update(const uint32 *data, uint32 offset, uint32 sizeOfData) const final¶
Private Members
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uint32
m_id= {0}¶
Private Static Attributes
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constexpr GLenum
m_glBufferType= {GL_ELEMENT_ARRAY_BUFFER}¶
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void
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class
FShaderStorageBufferOpenGL: public FShaderBuffer¶ Public Functions
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void
create() final¶
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void
free() final¶
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void
destroy() final¶
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void
bind() const final¶
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void
update(const float *data, uint32 offset, uint32 sizeOfData) const final¶
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void
update(const int32 *data, uint32 offset, uint32 sizeOfData) const final¶
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void
update(const uint32 *data, uint32 offset, uint32 sizeOfData) const final¶
Private Members
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uint32
m_id= {0}¶
Private Static Attributes
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constexpr GLenum
m_glBufferType= {GL_SHADER_STORAGE_BUFFER}¶
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void
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class
FUniformBufferOpenGL: public FShaderBuffer¶ Public Functions
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void
create() final¶
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void
free() final¶
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void
destroy() final¶
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void
bind() const final¶
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void
update(const float *data, uint32 offset, uint32 sizeOfData) const final¶
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void
update(const int32 *data, uint32 offset, uint32 sizeOfData) const final¶
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void
update(const uint32 *data, uint32 offset, uint32 sizeOfData) const final¶
Private Members
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uint32
m_id= {0}¶
Private Static Attributes
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constexpr GLenum
m_glBufferType= {GL_UNIFORM_BUFFER}¶
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void
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class
FVertexBufferOpenGL: public FVertexBuffer¶ Public Functions
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void
create(int64 memoryToAllocate) final¶
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void
free() final¶
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void
destroy() final¶
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void
bind() const final¶
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void
update(const FVertexArray &vertices) const final¶
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void
update(const float *data, uint32 offset, uint32 sizeOfData) const final¶
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void
update(const int32 *data, uint32 offset, uint32 sizeOfData) const final¶
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void
update(const uint32 *data, uint32 offset, uint32 sizeOfData) const final¶
Private Members
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uint32
m_id= {0}¶
Private Static Attributes
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constexpr GLenum
m_glBufferType= {GL_ARRAY_BUFFER}¶
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void
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class