FWindowCurrentInfo¶
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namespace
marengine -
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class
FWindow: public IWindow¶ FWindow class is first implementation of IWindow, that other implementations of IWindow should derive from.
Subclassed by FWindowGLFW, FWindowSDL
Public Functions
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void
setClearColor(maths::vec3 clearColor) final¶ Sets clear color.
- Parameters
clearColor: value, with which screen will be cleared.
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uint32
getWidth() const final¶ Returns window’s viewport size on x-axis.
- Return
window size on x-axis.
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uint32
getHeight() const final¶ Returns window’s viewport size on y-axis.
- Return
window size on y-axis.
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float
getMousePositionX() const final¶ Returns Mouse position at x-axis.
- Return
Mouse position at x-axis.
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float
getMousePositionY() const final¶ Returns Mouse position at y-axis.
- Return
Mouse position at y-axis.
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float
getScrollX() const final¶ Returns scroll value at x-axis.
- Return
scroll value at x-axis.
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float
getScrollY() const final¶ Returns scroll value at y-axis.
- Return
scroll value at y-axis.
Protected Attributes
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FWindowCurrentInfo
p_currentInfo¶
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void
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struct
FWindowCurrentInfo¶ FWindowCurrentInfo is a structure storage for all current information about window. All implementations of IWindow should contain this structure and fill it during runtime.
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class
IWindow¶ IWindow is a interface class for Window in MAREngine. Every derived implementation of IWindow should properly implement those methods for proper run.
Subclassed by FWindow
Public Functions
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bool
open(uint32 width, uint32 height, const char *name) = 0¶ Method is responsible for opening window with given width, height and its name.
- Return
True if window opened correctly, false otherwise
- Parameters
width: width of windowheight: height of windowname: name of window, that shall be displayed
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void
close() = 0¶ Closes current window instance. Remember, it does not terminate library, closes window!
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bool
initializeLibrary() = 0¶ Initializes implementation library of window instance. It is called during MAREngine’s startup.
- Return
True if window’s library initialized correctly, false otherwise
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void
initEditorGuiLibrary() = 0¶ Initializes GUI Editor Library with window instance, so that it can be used correctly. It is called during editor gui initialization.
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void
beginNewFrameEditorGuiLibrary() = 0¶ Begins new frame at editor GUI library. Sometimes these methods need to have access to window instance, so that it should be implemented there. Called during every new frame.
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void
terminateEditorGuiLibrary() = 0¶ Terminates EditorGUI library, so that window afterwards can be closed correctly.
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bool
isGoingToClose() = 0¶ Checks if window is going to close after that frame and returns the result.
- Return
True, if window is going to close, false otherwise
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void
setVerticalSync(int32 vsSetValue) = 0¶ Sets vertical synchronization (decreases FPS if set on!).
- Parameters
vsSetValue: vsSetValue equal to 1 sets VS. 0 disables it.
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void
setClearColor(maths::vec3 clearColor) = 0¶
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void
clear() const = 0¶ Clears screen.
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void
swapBuffers() = 0¶ Swaps buffers and polls event.
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uint32
getWidth() const = 0¶ Returns window’s viewport size on x-axis.
- Return
window size on x-axis.
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uint32
getHeight() const = 0¶ Returns window’s viewport size on y-axis.
- Return
window size on y-axis.
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bool
isKeyPressed(int32 key) const = 0¶ Checks, if given key at keyboard was pressed and returns result. For correct key value check Window/buttons_def.h file.
- Return
True, if keyboard key was pressed, false otherwise.
- Parameters
key: Keyboard value, to be checked if it was pressed.
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bool
isMousePressed(int32 key) const = 0¶ Checks, if given key at mouse was pressed and returns result. For correct key value check Window/buttons_def.h file.
- Return
True, if mouse key was pressed, false otherwise.
- Parameters
key: Mouse value, to be checked if it was pressed.
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float
getMousePositionX() const = 0¶ Returns Mouse position at x-axis.
- Return
Mouse position at x-axis.
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float
getMousePositionY() const = 0¶ Returns Mouse position at y-axis.
- Return
Mouse position at y-axis.
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float
getScrollX() const = 0¶ Returns scroll value at x-axis.
- Return
scroll value at x-axis.
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float
getScrollY() const = 0¶ Returns scroll value at y-axis.
- Return
scroll value at y-axis.
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bool
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class